Report

Global Brain Training Apps Market Size study, by App Type ( Memory, Attention, Language, Executive Function, Visual/Spatial, Others. ), by User Type (Android, iOS , others) and Regional Forecasts 2021-2027

  • Publish Date: Mar,2022
  • Report ID: QI037
  • Page : 250
  • Report Type : PDF (Email)
Chapter 1. Executive Summary
1.1. Market Snapshot
1.2. Global & Segmental Market Estimates & Forecasts, 2019-2027 (USD Billion)
1.2.1. Brain Training Apps Market, by Region, 2019-2027 (USD Billion)
1.2.2. Brain Training Apps Market, by App Type, 2019-2027 (USD Billion)
1.2.3. Brain Training Apps Market, by User Type, 2019-2027 (USD Billion)
1.3. Key Trends
1.4. Estimation Methodology
1.5. Research Assumption
Chapter 2. Global Brain Training Apps Market Definition and Scope
2.1. Objective of the Study
2.2. Market Definition & Scope
2.2.1. Scope of the Study
2.2.2. Industry Evolution
2.3. Years Considered for the Study
2.4. Currency Conversion Rates
Chapter 3. Global Brain Training Apps Market Dynamics
3.1. Brain Training Apps Market Impact Analysis (2019-2027)
3.1.1. Market Drivers
3.1.1.1. Rising adoption of brain training apps for cognitive assessment
3.1.1.2. Increasing cases of mental disorders
3.1.2. Market Restraint
3.1.2.1. Lack of awareness about brain training apps
3.1.3. Market Opportunities
3.1.3.1. Personalized training program
Chapter 4. Global Brain Training Apps Market Industry Analysis
4.1. Porter's 5 Force Model
4.1.1. Bargaining Power of Suppliers
4.1.2. Bargaining Power of Buyers
4.1.3. Threat of New Entrants
4.1.4. Threat of Substitutes
4.1.5. Competitive Rivalry
4.1.6. Futuristic Approach to Porter's 5 Force Model (2018-2027)
4.2. PEST Analysis
4.2.1. Political
4.2.2. Economical
4.2.3. Social
4.2.4. Technological
4.3. Investment Adoption Model
4.4. Analyst Recommendation & Conclusion
Chapter 5. Global Brain Training Apps Market, by App Type
5.1. Market Snapshot
5.2. Global Brain Training Apps Market by App Type, Performance - Potential Analysis
5.3. Global Brain Training Apps Market Estimates & Forecasts by App Type 2018-2027 (USD Billion)
5.4. Brain Training Apps Market, Sub Segment Analysis
5.4.1. Memory
5.4.2. Attention
5.4.3. Language
5.4.4. Executive Function
5.4.5. Visual/Spatial
5.4.6. Others.
Chapter 6. Global Brain Training Apps Market, by User Type
6.1. Market Snapshot
6.2. Global Brain Training Apps Market by User Type, Performance - Potential Analysis
6.3. Global Brain Training Apps Market Estimates & Forecasts by User Type 2018-2027 (USD Billion)
6.4. Brain Training Apps Market, Sub Segment Analysis
6.4.1. Android,
6.4.2. iOS
6.4.3. others
Chapter 7. Global Brain Training Apps Market, Regional Analysis
7.1. Brain Training Apps Market, Regional Market Snapshot
7.2. North America Brain Training Apps Market
7.2.1. U.S. Brain Training Apps Market
7.2.1.1. App Type breakdown estimates & forecasts, 2018-2027
7.2.1.2. User Type breakdown estimates & forecasts, 2018-2027
7.2.2. Canada Brain Training Apps Market
7.3. Europe Brain Training Apps Market Snapshot
7.3.1. U.K. Brain Training Apps Market
7.3.2. Germany Brain Training Apps Market
7.3.3. France Brain Training Apps Market
7.3.4. Spain Brain Training Apps Market
7.3.5. Italy Brain Training Apps Market
7.3.6. Rest of Europe Brain Training Apps Market
7.4. Asia-Pacific Brain Training Apps Market Snapshot
7.4.1. China Brain Training Apps Market
7.4.2. India Brain Training Apps Market
7.4.3. Japan Brain Training Apps Market
7.4.4. Australia Brain Training Apps Market
7.4.5. South Korea Brain Training Apps Market
7.4.6. Rest of Asia Pacific Brain Training Apps Market
7.5. Latin America Brain Training Apps Market Snapshot
7.5.1. Brazil Brain Training Apps Market
7.5.2. Mexico Brain Training Apps Market
7.6. Rest of The World Brain Training Apps Market
Chapter 8. Competitive Intelligence
8.1. Top Market Strategies
8.2. Company Profiles
8.2.1. CogniFit
8.2.1.1. Key Information
8.2.1.2. Overview
8.2.1.3. Financial (Subject to Data Availability)
8.2.1.4. Product Summary
8.2.1.5. Recent Developments
8.2.2. Wise Therapeutics, Inc.
8.2.3. Easybrain
8.2.4. Happify, Inc.
8.2.5. HAPPYneuron, Inc.
8.2.6. Lumosity
8.2.7. LearningRx
8.2.8. Rosetta Stone Ltd.
8.2.9. Peak
8.2.10. Elevate

Chapter 9. Research User Type
9.1. Research User Type
9.1.1. Data Mining
9.1.2. Analysis
9.1.3. Market Estimation
9.1.4. Validation
9.1.5. Publishing
9.2. Research Attributes
9.3. Research Assumption