Report

Global Family Entertainment Centers Market Size study, by Visitor Demographics (Families with Children (0-8), Families with Children (9-12), Teenagers (13-19), Young adults (20-25) and Adults (Ages 25+)), by Facility Size (Up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 acres, 10 to 30 acres and Over 30 acres), by Revenue Source (Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Advertisement and Others), by Application (Arcade Studios, AR and VR Gaming Zones, Physical Play Activities , Skill/Competition Games and Others), by Type (Children's Entertainment Centers (CECs), Children's Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs) and Location-based VR Entertainment Centers (LBECs)) and Regional Forecasts 2020-2027

  • Publish Date: Mar,2022
  • Report ID: QI037
  • Page : 250
  • Report Type : PDF (Email)
Chapter 1. Executive Summary
1.1. Market Snapshot
1.2. Global & Segmental Market Estimates & Forecasts, 2018-2027 (USD Billion)
1.2.1. Family Entertainment Centers Market, by Region, 2018-2027 (USD Billion)
1.2.2. Family Entertainment Centers Market, by Visitor Demographics, 2018-2027 (USD Billion)
1.2.3. Family Entertainment Centers Market, by Facility Size, 2018-2027 (USD Billion)
1.2.4. Family Entertainment Centers Market, by Revenue Source, 2018-2027 (USD Billion)
1.2.5. Family Entertainment Centers Market, by Application, 2018-2027 (USD Billion)
1.2.6. Family Entertainment Centers Market, by Type, 2018-2027 (USD Billion)
1.3. Key Trends
1.4. Estimation Methodology
1.5. Research Assumption
Chapter 2. Global Family Entertainment Centers Market Definition and Scope
2.1. Objective of the Study
2.2. Market Definition & Scope
2.2.1. Scope of the Study
2.2.2. Industry Evolution
2.3. Years Considered for the Study
2.4. Currency Conversion Rates
Chapter 3. Global Family Entertainment Centers Market Dynamics
3.1. Family Entertainment Centers Market Impact Analysis (2018-2027)
3.1.1. Market Drivers
3.1.2. Market Challenges
3.1.3. Market Opportunities
Chapter 4. Global Family Entertainment Centers Market Industry Analysis
4.1. Porter's 5 Force Model
4.1.1. Bargaining Power of Suppliers
4.1.2. Bargaining Power of Buyers
4.1.3. Threat of New Entrants
4.1.4. Threat of Substitutes
4.1.5. Competitive Rivalry
4.1.6. Futuristic Approach to Porter's 5 Force Model (2017-2027)
4.2. PEST Analysis
4.2.1. Political
4.2.2. Economical
4.2.3. Social
4.2.4. Technological
4.3. Investment Adoption Model
4.4. Analyst Recommendation & Conclusion
Chapter 5. Global Family Entertainment Centers Market, by Visitor Demographics
5.1. Market Snapshot
5.2. Global Family Entertainment Centers Market by Visitor Demographics, Performance - Potential Analysis
5.3. Global Family Entertainment Centers Market Estimates & Forecasts by Visitor Demographics 2017-2027 (USD Billion)
5.4. Family Entertainment Centers Market, Sub Segment Analysis
5.4.1. Families with Children (0-8)
5.4.2. Families with Children (9-12)
5.4.3. Teenagers (13-19)
5.4.4. Young adults (20-25)
5.4.5. Adults (Ages 25+)
Chapter 6. Global Family Entertainment Centers Market, by Facility Size
6.1. Market Snapshot
6.2. Global Family Entertainment Centers Market by Facility Size, Performance - Potential Analysis
6.3. Global Family Entertainment Centers Market Estimates & Forecasts by Facility Size 2017-2027 (USD Billion)
6.4. Family Entertainment Centers Market, Sub Segment Analysis
6.4.1. Up to 5,000 sq. ft.
6.4.2. 5,001 to 10,000 sq. ft.
6.4.3. 10,001 to 20,000 sq. ft.
6.4.4. 20,001 to 40,000 sq. ft.
6.4.5. 1 to 10 acres
6.4.6. 10 to 30 acres
6.4.7. Over 30 acres
Chapter 7. Global Family Entertainment Centers Market, by Revenue Source
7.1. Market Snapshot
7.2. Global Family Entertainment Centers Market by Revenue Source, Performance - Potential Analysis
7.3. Global Family Entertainment Centers Market Estimates & Forecasts by Revenue Source 2017-2027 (USD Billion)
7.4. Family Entertainment Centers Market, Sub Segment Analysis
7.4.1. Entry Fees & Ticket Sales
7.4.2. Food & Beverages
7.4.3. Merchandising
7.4.4. Advertisement
7.4.5. Others
Chapter 8. Global Family Entertainment Centers Market, by Application
8.1. Market Snapshot
8.2. Global Family Entertainment Centers Market by Application, Performance - Potential Analysis
8.3. Global Family Entertainment Centers Market Estimates & Forecasts by Application 2017-2027 (USD Billion)
8.4. Family Entertainment Centers Market, Sub Segment Analysis
8.4.1. Arcade Studios
8.4.2. AR and VR Gaming Zones
8.4.3. Physical Play Activities
8.4.4. Skill/Competition Games
8.4.5. Others
Chapter 9. Global Family Entertainment Centers Market, by Type
9.1. Market Snapshot
9.2. Global Family Entertainment Centers Market by Type, Performance - Potential Analysis
9.3. Global Family Entertainment Centers Market Estimates & Forecasts by Type 2017-2027 (USD Billion)
9.4. Family Entertainment Centers Market, Sub Segment Analysis
9.4.1. Children's Entertainment Centers (CECs)
9.4.2. Children's Edutainment Centers (CEDCs)
9.4.3. Adult Entertainment Centers (AECs)
9.4.4. Location-based VR Entertainment Centers (LBECs)
Chapter 10. Global Family Entertainment Centers Market, Regional Analysis
10.1. Family Entertainment Centers Market, Regional Market Snapshot
10.2. North America Family Entertainment Centers Market
10.2.1. U.S. Family Entertainment Centers Market
10.2.1.1. Visitor Demographics breakdown estimates & forecasts, 2017-2027
10.2.1.2. Facility Size breakdown estimates & forecasts, 2017-2027
10.2.1.3. Revenue Source breakdown estimates & forecasts, 2017-2027
10.2.1.4. Application breakdown estimates & forecasts, 2017-2027
10.2.1.5. Type breakdown estimates & forecasts, 2017-2027
10.2.2. Canada Family Entertainment Centers Market
10.3. Europe Family Entertainment Centers Market Snapshot
10.3.1. U.K. Family Entertainment Centers Market
10.3.2. Germany Family Entertainment Centers Market
10.3.3. France Family Entertainment Centers Market
10.3.4. Spain Family Entertainment Centers Market
10.3.5. Italy Family Entertainment Centers Market
10.3.6. Rest of Europe Family Entertainment Centers Market
10.4. Asia-Pacific Family Entertainment Centers Market Snapshot
10.4.1. China Family Entertainment Centers Market
10.4.2. India Family Entertainment Centers Market
10.4.3. Japan Family Entertainment Centers Market
10.4.4. Australia Family Entertainment Centers Market
10.4.5. South Korea Family Entertainment Centers Market
10.4.6. Rest of Asia Pacific Family Entertainment Centers Market
10.5. Latin America Family Entertainment Centers Market Snapshot
10.5.1. Brazil Family Entertainment Centers Market
10.5.2. Mexico Family Entertainment Centers Market
10.6. Rest of The World Family Entertainment Centers Market

Chapter 11. Competitive Intelligence
11.1. Top Market Strategies
11.2. Company Profiles
11.2.1. Dave & Buster's
11.2.1.1. Key Information
11.2.1.2. Overview
11.2.1.3. Financial (Subject to Data Availability)
11.2.1.4. Product Summary
11.2.1.5. Recent Developments
11.2.2. CEC Entertainment, Inc.
11.2.3. Cinergy Entertainment
11.2.4. KidZania
11.2.5. Scene 75 Entertainment Centers
11.2.6. The Walt Disney Company
11.2.7. Lucky Strike Entertainment
11.2.8. FunCity
11.2.9. Smaaash Entertainment Pvt. Ltd.
11.2.10. LEGOLAND Discovery Center
Chapter 12. Research Process
12.1. Research Process
12.1.1. Data Mining
12.1.2. Analysis
12.1.3. Market Estimation
12.1.4. Validation
12.1.5. Publishing
12.2. Research Attributes
12.3. Research Assumption