Report

Global Immersive Media Solutions Market Size study & Forecast, by Deployment, by Application by Organization Size and Regional Analysis, 2022-2029

  • Publish Date: Feb,2023
  • Report ID: 3-6-1582
  • Page : 200
  • Report Type : PDF (Email)
Table of Contents
Chapter 1. Executive Summary
1.1. Market Snapshot
1.2. Global & Segmental Market Estimates & Forecasts, 2019-2029 (USD Billion)
1.2.1. Immersive Media Solutions Market, by Region, 2019-2029 (USD Billion)
1.2.2. Immersive Media Solutions Market, by Deployment, 2019-2029 (USD Billion)
1.2.3. Immersive Media Solutions Market, by Application, 2019-2029 (USD Billion)
1.2.4. Immersive Media Solutions Market, by Organization Size, 2019-2029 (USD Billion)
1.3. Key Trends
1.4. Estimation Methodology
1.5. Research Assumption
Chapter 2. Global Immersive Media Solutions Market Definition and Scope
2.1. Objective of the Study
2.2. Market Definition & Scope
2.2.1. Scope of the Study
2.2.2. Industry Evolution
2.3. Years Considered for the Study
2.4. Currency Conversion Rates
Chapter 3. Global Immersive Media Solutions Market Dynamics
3.1. Immersive Media Solutions Market Impact Analysis (2019-2029)
3.1.1. Market Drivers
3.1.1.1. Increasing adoption of extended reality (XR) technologies across the industries
3.1.1.2. Growing digitization in healthcare & education industries
3.1.1.3. Strategic initiatives from leading market players
3.1.2. Market Challenges
3.1.2.1. Data privacy and security concerns
3.1.3. Market Opportunities
3.1.3.1. Rising proliferation of smartphones
3.1.3.2. Growing emergence of immersive media solution providers
Chapter 4. Global Immersive Media Solutions Market Industry Analysis
4.1. Porter's 5 Force Model
4.1.1. Bargaining Power of Suppliers
4.1.2. Bargaining Power of Buyers
4.1.3. Threat of New Entrants
4.1.4. Threat of Substitutes
4.1.5. Competitive Rivalry
4.2. Futuristic Approach to Porter's 5 Force Model (2019-2029)
4.3. PEST Analysis
4.3.1. Political
4.3.2. Economical
4.3.3. Social
4.3.4. Technological
4.4. Top investment opportunity
4.5. Top winning strategies
4.6. Industry Experts Prospective
4.7. Analyst Recommendation & Conclusion
Chapter 5. Risk Assessment: COVID-19 Impact
5.1. Assessment of the overall impact of COVID-19 on the industry
5.2. Pre COVID-19 and post COVID-19 Market scenario
Chapter 6. Global Immersive Media Solutions Market, by Deployment
6.1. Market Snapshot
6.2. Global Immersive Media Solutions Market by Deployment, Performance - Potential Analysis
6.3. Global Immersive Media Solutions Market Estimates & Forecasts by Deployment 2019-2029 (USD Billion)
6.4. Immersive Media Solutions Market, Sub Segment Analysis
6.4.1. Cloud-based
6.4.2. On-premises
Chapter 7. Global Immersive Media Solutions Market, by Application
7.1. Market Snapshot
7.2. Global Immersive Media Solutions Market by Application, Performance - Potential Analysis
7.3. Global Immersive Media Solutions Market Estimates & Forecasts by Application 2019-2029 (USD Billion)
7.4. Immersive Media Solutions Market, Sub Segment Analysis
7.4.1. Mobile app development
7.4.2. Social media Engagement
7.4.3. Digital Campaign
7.4.4. AR & VR
7.4.5. Others
Chapter 8. Global Immersive Media Solutions Market, by Organization Size
8.1. Market Snapshot
8.2. Global Immersive Media Solutions Market by Organization Size, Performance - Potential Analysis
8.3. Global Immersive Media Solutions Market Estimates & Forecasts by Organization Size 2019-2029 (USD Billion)
8.4. Immersive Media Solutions Market, Sub Segment Analysis
8.4.1. Small and Large Enterprises
8.4.2. Medium Enterprise
Chapter 9. Global Immersive Media Solutions Market, Regional Analysis
9.1. Immersive Media Solutions Market, Regional Market Snapshot
9.2. North America Immersive Media Solutions Market
9.2.1. U.S. Immersive Media Solutions Market
9.2.1.1. Deployment breakdown estimates & forecasts, 2019-2029
9.2.1.2. Application breakdown estimates & forecasts, 2019-2029
9.2.1.3. Organization Size breakdown estimates & forecasts, 2019-2029
9.2.2. Canada Immersive Media Solutions Market
9.3. Europe Immersive Media Solutions Market Snapshot
9.3.1. U.K. Immersive Media Solutions Market
9.3.2. Germany Immersive Media Solutions Market
9.3.3. France Immersive Media Solutions Market
9.3.4. Spain Immersive Media Solutions Market
9.3.5. Italy Immersive Media Solutions Market
9.3.6. Rest of Europe Immersive Media Solutions Market
9.4. Asia-Pacific Immersive Media Solutions Market Snapshot
9.4.1. China Immersive Media Solutions Market
9.4.2. India Immersive Media Solutions Market
9.4.3. Japan Immersive Media Solutions Market
9.4.4. Australia Immersive Media Solutions Market
9.4.5. South Korea Immersive Media Solutions Market
9.4.6. Rest of Asia Pacific Immersive Media Solutions Market
9.5. Latin America Immersive Media Solutions Market Snapshot
9.5.1. Brazil Immersive Media Solutions Market
9.5.2. Mexico Immersive Media Solutions Market
9.5.3. Rest of Latin America Immersive Media Solutions Market
9.6. Rest of The World Immersive Media Solutions Market
Chapter 10. Competitive Intelligence
10.1. Top Market Strategies
10.2. Company Profiles
10.2.1. Zeality
10.2.1.1. Key Information
10.2.1.2. Overview
10.2.1.3. Financial (Subject to Data Availability)
10.2.1.4. Product Summary
10.2.1.5. Recent Developments
10.2.2. VORTEX
10.2.3. NCTech Limited
10.2.4. eyeSphere
10.2.5. SpringboardVR
10.2.6. Facebook Technologies, LLC.
10.2.7. Sony Group Corporation
10.2.8. HTC Corporation
10.2.9. Microsoft Corporation
10.2.10. Google LLC
Chapter 11. Research Process
11.1. Research Process
11.1.1. Data Mining
11.1.2. Analysis
11.1.3. Market Estimation
11.1.4. Validation
11.1.5. Publishing
11.2. Research Attributes
11.3. Research Assumption