Report

Global Visual Effects Market Size study, by Component (Software, Hardware, Services ), by Type ( Matte Painting, Simulation FX, Compositing, Motion Capture, 3D Scanning, Character and Creature Animation, Concept Art, Previs/Pre-visualization, Others ), by Application (Movies, Advertisements, TV Shows, Gaming),and Regional Forecasts 2020-2027

  • Publish Date: Mar,2022
  • Report ID: QI037
  • Page : 250
  • Report Type : PDF (Email)
Chapter 1. Executive Summary
1.1. Market Snapshot
1.2. Global & Segmental Market Estimates & Forecasts, 2018-2027 (USD Billion)
1.2.1. Visual Effects Market, by Region, 2018-2027 (USD Billion)
1.2.2. Visual Effects Market, by Component, 2018-2027 (USD Billion)
1.2.3. Visual Effects Market, by Type, 2018-2027 (USD Billion)
1.2.4. Visual Effects Market, by Application, 2018-2027 (USD Billion)
1.3. Key Trends
1.4. Estimation Methodology
1.5. Research Assumption
Chapter 2. Global Visual Effects Market Definition and Scope
2.1. Objective of the Study
2.2. Market Definition & Scope
2.2.1. Scope of the Study
2.2.2. Industry Evolution
2.3. Years Considered for the Study
2.4. Currency Conversion Rates
Chapter 3. Global Visual Effects Market Dynamics
3.1. Visual Effects Market Impact Analysis (2018-2027)
3.1.1. Market Drivers
3.1.2. Market Challenges
3.1.3. Market Opportunities
Chapter 4. Global Visual Effects Market: Industry Analysis
4.1. Porter's 5 Force Model
4.1.1. Bargaining Power of Suppliers
4.1.2. Bargaining Power of Buyers
4.1.3. Threat of New Entrants
4.1.4. Threat of Substitutes
4.1.5. Competitive Rivalry
4.1.6. Futuristic Approach to Porter's 5 Force Model (2017-2027)
4.2. PEST Analysis
4.2.1. Political
4.2.2. Economical
4.2.3. Social
4.2.4. Technological
4.3. Investment Adoption Model
4.4. Analyst Recommendation & Conclusion
Chapter 5. Global Visual Effects Market, by Component
5.1. Market Snapshot
5.2. Global Visual Effects Market by Component, Performance - Potential Analysis
5.3. Global Visual Effects Market Estimates & Forecasts by Component 2017-2027 (USD Billion)
5.4. Visual Effects Market, Sub Segment Analysis
5.4.1. Software
5.4.2. Hardware
5.4.3. Services
Chapter 6. Global Visual Effects Market, by Type
6.1. Market Snapshot
6.2. Global Visual Effects Market by Type, Performance - Potential Analysis
6.3. Global Visual Effects Market Estimates & Forecasts by Type 2017-2027 (USD Billion)
6.4. Visual Effects Market, Sub Segment Analysis
6.4.1. Matte Painting
6.4.2. Simulation FX
6.4.3. Compositing
6.4.4. Motion Capture
6.4.5. 3D Scanning
6.4.6. Character and Creature Animation
6.4.7. Others
Chapter 7. Global Visual Effects Market, by Application
7.1. Market Snapshot
7.2. Global Visual Effects Market by Application, Performance - Potential Analysis
7.3. Global Visual Effects Market Estimates & Forecasts by Application 2017-2027 (USD Billion)
7.4. Visual Effects Market, Sub Segment Analysis
7.4.1. Movies
7.4.2. Advertisements
7.4.3. TV Shows
7.4.4. Gaming
Chapter 8. Global Visual Effects Market, Regional Analysis
8.1. Visual Effects Market, Regional Market Snapshot
8.2. North America Visual Effects Market
8.2.1. U.S. Visual Effects Market
8.2.1.1. Component breakdown estimates & forecasts, 2017-2027
8.2.1.2. Type breakdown estimates & forecasts, 2017-2027
8.2.1.3. Application breakdown estimates & forecasts, 2017-2027
8.2.2. Canada Visual Effects Market
8.3. Europe Visual Effects Market Snapshot
8.3.1. U.K. Visual Effects Market
8.3.2. Germany Visual Effects Market
8.3.3. France Visual Effects Market
8.3.4. Spain Visual Effects Market
8.3.5. Italy Visual Effects Market
8.3.6. Rest of Europe Visual Effects Market
8.4. Asia-Pacific Visual Effects Market Snapshot
8.4.1. China Visual Effects Market
8.4.2. India Visual Effects Market
8.4.3. Japan Visual Effects Market
8.4.4. Australia Visual Effects Market
8.4.5. South Korea Visual Effects Market
8.4.6. Rest of Asia Pacific Visual Effects Market
8.5. Latin America Visual Effects Market Snapshot
8.5.1. Brazil Visual Effects Market
8.5.2. Mexico Visual Effects Market
8.6. Rest of The World Visual Effects Market

Chapter 9. Competitive Intelligence
9.1. Top Market Strategies
9.2. Company Profiles
9.2.1. Blackmagic Design Pty. Ltd.
9.2.1.1. Key Information
9.2.1.2. Overview
9.2.1.3. Financial (Subject to Data Availability)
9.2.1.4. Component Summary
9.2.1.5. Recent Developments
9.2.2. The Foundry Visionmongers
9.2.3. Zoic Studios
9.2.4. Animal Logic.
9.2.5. FuseFX, Inc.
9.2.6. RE:Vision Effects, Inc.
9.2.7. Worldwide Fx.
9.2.8. Video Copilot and Final Image Inc.
9.2.9. Red Giant LLC.
9.2.10. 3DAR LTDA
Chapter 10. Research Process
10.1. Research Process
10.1.1. Data Mining
10.1.2. Analysis
10.1.3. Market Estimation
10.1.4. Validation
10.1.5. Publishing
10.2. Research Attributes
10.3. Research Assumption